Disussion 2
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Discussion Questions

1. What are the defining characteristics of hacker society? How relevant are the different aspects of the Hacker Ethic (chapter 2 of Levy) to today’s computer enthusiasts.

2. What was it about MIT that allowed the hackers to thrive there? Why was it hard at that time for people elsewhere to do the same things?

3. What were the non-computer technologies and activities that the hackers embraced? What elements do they have in common with computer technology?

4. How did the hackers differ in their relationship with computers from the “officially sanctioned” users such as graduate students? How well did they do in their formal studies?

5. Do you know anyone (including you) who shares the hacker spirit? How do you feel when you write a program?

Links and Further Reading

Computer History Lecture:

  • More information is given on the computer history material covered in Session 3 (SAGE, timesharing, etc.) in Campbell-Kelly, Martin, and William Aspray. Computer: A History of the Information Machine. New York, NY: Basic Books, 1996, chapters 6, 7 & 9.

  •  SAGE is discussed very cleverly from a political and cultural viewpoint in Edwards, Paul. The Closed World: Computers and the Politics of Discourse in Cold War America. Cambridge, MA: MIT Press, 1996.

  •  SABRE is discussed in Copeland, Duncan G., Richard O. Mason, and James L. McKenney. "SABRE: The Development of Information-Based Competence and Execution of Information-Based Competition." IEEE Annals of the History of Computing 17, no. 3 (1995): 30-57. A revised version of the same story appears in McKenney, James L., Duncan C. Copeland, and Richard O. Mason. Waves of Change:Business Evolution through Information Technology. Boston: Harvard Business School Press, 1995.

Hackers Reading:

  • There is a site devoted to SpaceWar -- http://www.wheels.org/spacewar/. Its most interesting feature is a scan of a famous 1972 Rolling Stone article by Stuart Brand. The article introduced a mass audience to hacker culture and to the then-novel concept of personal computing. You can play the original spacewar in your web browser! In a clever but useless feat of programming, a Java program plugs itself into your browser. The Java runs an emulator for a PDP-1. The PDP-1 runs the spacewar program.

  • The MIT group played an enormous role in the development of the culture and vocabulary of the broader hacker community, and hence of the pre-commerical internet. This is most clearly documented in The New Hacker’s Dictionary and its on-line version, the Jargon File – an updated version of a document originally produced at MIT. Read it at http://catb.org/esr/jargon/. Its editor, Eric S. Raymond, is himself a major figure in the current free software movement and we will be considering him (and the movement’s links to the original MIT hackers) later in the course. Older versions of the Jargon File, like this one, have less of Raymond's personal influence and are considered more authentic by many.

Videogames:

  • For console games, the single best site is Classic Gaming -- their museum includes well researched information and a bunch of links for all the early consoles. The leading emulator for the Atari VCS, the first popular console, is called Stella.

  • If there's one company with more nostalgia site on-line than Apple then it's Atari. By far the best general site is the Atari Historical Society. This includes coin-ops, consoles and home computers. It has videos, transcripts of advertisements, pictures of engineering prototypes and links to other sites.

  • We mentioned, very briefly, that the first successful arcade game was Pong, designed by Nolan Bushnell and sold by Atari. Somebody out there is pretty obsessive about this, and has produced an exhaustive Pong site, with hundreds of pictures of every kind of arcade Pong machine and technical details of all the home Pong consoles (the first generation of home consoles). One interesting thing here is the connection of video games, home consoles and electronics fans (who could build their own), but mostly the fascinating thing is that someone could care so much. It's www.pong-story.com. Ralph H. Baer, the guy who built the Odyssey, the first home videogame, has a rather good good page of his own.

  •  Finally, if you want to play the actual coin-operated games exactly as they appeared in the arcade then you need a program called MAME. The home site is www.mame.net -- its an open source project, and new versions are released constantly. However, to get the ROMS you'll have to look elsewhere, but if you scroll down on the MAME links page they have some suggestions on sources.


Page copyright Thomas Haigh -- email thaigh@acm.org.    Home: www.tomandmaria.com/tom. Updated 08/31/2003.