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1. Stone's chapter gives a wonderful insight into the way that different subcultures, even within a different organization, can approach IT in entirely different ways. What are the main separate cultures cultures identified within Atari? How do they differ in their views of what "interactive entertainment" is supposed to be? How do they differ in their assumptions about what crucial skills are required to work on it? 2. What does the "open architecture" of modern personal computers discussed in the lecture have to do with the hacker ethic and homebrew computer club discussed in Hackers. Do you really think the modern PC industry has much in common with these early enthusiasts? 2. Levy makes an interesting claim about the spreadsheet as technology that changed business in profound ways during the 1980s. What makes it really interesting is the way he examines specific details of this specific technology and ties them to social results. What does he say changed about business (there are several key points), and how did the spreadsheet make this happen? Do you believe him (and could his idea ever be tested?) 3. a) According to Winner in Mythinformation, advocates of a computer revolution employed "the metaphor of revolution for one purpose only-to suggest a drastic upheaval, one that people ought to welcome as good news." The idea of computer technology as a revolutionary force still gets used a lot today. What do people really mean when then call computer technologies revolutionary (and how does this differ from the political meaning)? Be specific -- specify a technology and identify the allegedly "revolutionary' elements.
Links and Further Reading
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